All-in-one resources app for teachers

View Prototype

Role 🙋🏻‍♀️
UX/UI Designer
Tools 🛠
Figma
Project Type 🗓
Non-client, End-to-end mobile app
4 weeks
Project Timeline ⏳
Empowering teachers beyond the classroom
An app for highschool teachers to manage and share learning resources with their students outside of the classroom environment. It also serves as a platform for teachers to be more exposed to EdTech resources, and be able to learn about their students’ learning needs more effectively.
Despite in recent years the EdTech space has seen a rise in EdTech tools such as Google Classroom, Kahoot, however, teachers still aren't getting all their needs met
THE PROBLEM
Teachers are struggling to effectively track student engagement and communicate with them. Teachers are also struggling to keep up with EdTech trends and tools, and as a result, their workflow only became more complex.
A preview of the final product
Keeping track of student engagement is very important to teachers
Especially when it comes to engaging with learning resources outside of class Therefore, a report feature that tracks students’ learning activities offer valuable insights to teachers
Effective communication with students
helps teachers understand their learning needs better
The Student Voices page serves as a space for students to share topics and ideas they’re interested in learning outside of class
Easy access to EdTech resources
It’s stressful and time consuming for teachers to spend time exploring EdTech tools outside of class
The EdTech Resources feature serves as a space for teachers to gain access to all kinds of education resources such as articles, apps, forums etc.
Centralised workflow for teachers
With different tools out there serving different needs, teachers find themselves using multiple tools at the same time
In this app, teachers are able to manage reports, communication, resources all within one app
My Process
Prelim Research
Market Research
Competitive Analysis
User Interview
Affinity Mapping
POVs, HMWs
User Persona
Venn Diagram
Creative Constraints
Prioritisation Matrix
Sitemap
User Flows
Task Flows
Brand Design
Sketch
Low-fidelity wireframes
Mid-fidelity wireframes
High-fidelity wireframes
Usability Test
Frequency-Severity Matrix
Final Iterations
I kicked off my prelim research
by asking 4 of my teacher friends a few questions over whatsapp about their teaching experiences and exposure with EdTech tools
From there, I discovered teachers aren’t able to fully utilise EdTech tools because there’s just too many out there and they’re constantly juggling multiple responsibilities
In addition, they also shared the desire to be able to have more effective communication with their students with the help of EdTech tools
Lack of teacher focused platforms
To address the lack of teacher-focused tools, I decided to design an app focusing on a teacher's perspective
I interviewed 7 teachers who are high school teachers in Hong Kong, Australia and Hawaii to understand
What they aim to achieve when sharing learning resources with students
How learning resource management fits into a teachers daily workflow
The process of how teachers manage and share learning resources with their students
How they use existing solutions for learning resource management
From assumption to presumptions
Getting to know teachers better

View Affinity Mapping

1. Student Engagement
100% participants care a lot about student engagements. However, it is challenging for them to know how and if their students are even engaging with learning resources outside of class
It would be quite time consuming and stressful for teachers to keep following up with their students
Therefore the app has a report feature that tracks how students engage with learning resources outside of class, and even provides insights on how teachers can help students improve on different skills
2. Easy access to EdTech tools
80% participants shared how they’re having a difficult time catching up with EdTech tools and trends
Teachers often have to spend lots of time exploring a tool, then teaching students how to use it before they can start utilising the tool itself
To address this pain, the app has a Resources Page where users can access different EdTech resources, organised by subject and resource type
Users have the option to ‘Star’ or ‘Bookmark’ these resources so that they can easily access them later on in the app
One of the participants mentioned she’s a representative of the EdTech Committee at school. She’s responsible for gathering a list of EdTech tools every now and then to share with other students
I therefore included the same element into the app in the School Community Page which serves as a space for teachers to share insights and resources with each other
3. Personalised & centralised workflow for teachers
Different teachers have different ways of organising teaching materials. However, often times they’re unable to do so tue to technical constraints
Even for platforms like Google Classroom. Participants shared how they’re not able to arrange materials, classes in a particular order
To address this, users are able to sort different types of resources within the app to their liking
Whether it is by how recently it was posted, alphabetical order, or by comments engagement for forum posts
Users can also ‘Star’ pages and resources. It will then show up on the Home Page for easy access anytime
For a centralised workflow, users are able to track student engagement, access and share resources, and communicate with students and teachers alike all within the app
4. Effective communication with students
100% participants emphasise the importance of having effective communication with their students
Especially when it comes to understanding their learning needs so that students will be more motivated to learn
The app has a ‘Student Voices’ page which is a space for students to post different things they want to learn, be it learning english through gaming, interesting audio books or youtube channels for learning
Students can react to these topics by voting if they share the same learning need as well
Teachers therefore have access to these topics and ideas and will be able to share relevant resources with their class within the app
Meet Irene
The lifelong & passionate learner

View Define Phase Details

Designing every teacher’s dream app
With Irene (user persona) in mind, I was able to brainstorm different features to address the problems mentioned. However, it was tempting to want to address all of them within the app
I realised there were features that focused more on students and parents’ needs. I reminded myself to focus only on features that prompt teachers to share learning resources with students,
As I’ve decided the target audience of the app would mainly be teachers
I reminded myself to focus only on features that
Prompt teachers to share
learning resources with students
Some of the features include
A section that provides teachers with up to date EdTech tools and information
Platform tracks student engagements with learning resources
Students can suggest a topic of interest and other students can vote for it

View Prioritisation Matrix

Putting the pieces together
I started out by creating a sitemap with the intention of making navigation as straightforward and accessible as possible, such that users can achieve their goals with just a few clicks. Given teachers often have multiple responsibilities in addition to teaching, they would need the most efficient workflow.
The 3 task flows
To ensure that teachers are able to achieve their goals in the most simple and straight-forward way, I created 3 task flows to explore as many of the key features as possible and to identify areas where the flow needs to be shortened

View Ideate Phase Details

Brand Design
With the backbone pretty much mapped out, now I’m left with the brand design
I wanted to create a brand name and logo that ties with the brand’s attributes which are
Empowerment Growth Adaptive Community Empathy
A design system the helps users differentiate between different features
Given this is going to be an app with a lot of functions and resources, it is important to make good use of the color palette, card button styles that won't overwhelm users, instead to help them differentiate between the different features and achieve their goals more efficiently
specific color is used to represent each of the app's key functions. Blue for Resources, Peach for Student Voices etc.
Participants have indicated the need for more visual and personalised interface to make the experience more enjoyable and engaging
Therefore, the focus here with the sketches was on big, visual and clear buttons, and also areas where users can customise their own view of content
Starting from the low-fidelity wireframes is where I start considering how the layout would cater to different views, and aligning card button and icon designs across screens
I also made sure that there’s sufficient clarity and hierarchy of information, while also giving users a familiar interface by referencing Google Classroom and other platforms for the card button designs
The main challenge with high-fidelity prototypes was how to balance the different colors such that they are cohesive and won’t overwhelm users
I spent a lot of time deciding on the use of icons and illustrations to create a more visual and high school friendly interface

View Prototype

Now it’s ready to put the best to the test
I gave myself a challenge by being intentional about not recruiting teachers who took part in my user interview. I believe having new perspectives would be valuable and avoid any bias towards certain features
In the end, I recruited 6 participants for usability test. 3 of them were not my user interview participants
From the 6 usability tests, referencing the tasks flows I gave the participants 3 scenarios and discovered
Teachers expect to view and access content by class
Teachers prefer to categorise and view content by class rather than by topics
“I would prefer to view all the different information by class, especially if I click onto a class and be able to find all the relevant topics, reports kind of like a dashboard.”
Teachers expect easy access to important features
Navigation to important features should be more accessible
“Some features like reports feels like it is something important, so I'm surprised I can only find it all the way at the bottom of the Home Page.”
BEFORE
Teachers expect to understand terms within the app easily
More clarity on use of page names and content
“I wasn't sure what those numbers in the cards stand for, I would think they are showing the number of comments. It was also a bit confusing as I didn't know what Playground stands for.”
The Final Product
“Jumping from failure to failure with undiminished enthusiasm is the big secret to success.”
Savas Dimopoulos
What I learnt
A hard look at my initial design
Never be sure about things until I’ve learnt from a teacher’s perspective
Never start with a solution but to start with identifying the problem first.
What I Enjoyed
It’s not the user’s fault
A lot of teachers believe EdTech tools are difficult to use because they’re not tech-savy, I reminded them it’s about how the tool’s been design and not about how tech-savy they are
Constructive feedbacks from DesignLab facilitators, classmates and my mentor
What I’d Do Differently
The adventure doesn’t end here
If I have more time, given I made quite a few changes after the usability test, it would be valuable to run another round of usability test
I would have wanted to further diversify my user interview and usability test participants in terms of the country they teach and not having the same participant participate in both sessions. This would help provide me with a more diversified perspective
Thanks for reading all the way till here!
Wanna check out my other projects?
RESEARCH
DEFINE
IDEATE
PROTOTYPE
TESTING